- removed the string constructors from FSoundID.
Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
This commit is contained in:
parent
b89c4affae
commit
65a26d6779
26 changed files with 66 additions and 70 deletions
|
|
@ -583,7 +583,7 @@ void R_InitSkins (void)
|
|||
|
||||
for (j = 0; j < NUMSKINSOUNDS; ++j)
|
||||
{
|
||||
playersoundrefs[j] = skinsoundnames[j][1];
|
||||
playersoundrefs[j] = S_FindSound(skinsoundnames[j][1]);
|
||||
}
|
||||
|
||||
while ((base = fileSystem.FindLump ("S_SKIN", &lastlump, true)) != -1)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue