Apply scaled model normals fix from GZDoom (538f62a556)

This commit is contained in:
nashmuhandes 2025-02-24 23:23:33 +08:00
commit 65ade3e017

View file

@ -160,8 +160,8 @@ void main()
ClipDistance4 = worldcoord.y - ((uSplitBottomPlane.w + uSplitBottomPlane.x * worldcoord.x + uSplitBottomPlane.y * worldcoord.z) * uSplitBottomPlane.z);
}
vWorldNormal = NormalModelMatrix * vec4(normalize(bones.Normal), 1.0);
vEyeNormal = NormalViewMatrix * vec4(normalize(vWorldNormal.xyz), 1.0);
vWorldNormal = vec4(normalize((NormalModelMatrix * vec4(normalize(bones.Normal), 1.0)).xyz), 1.0);
vEyeNormal = vec4(normalize((NormalViewMatrix * vec4(normalize(vWorldNormal.xyz), 1.0)).xyz), 1.0);
#endif
#ifdef SPHEREMAP