improve global target choices

This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-08 06:25:58 -03:00 committed by Nash Muhandes
commit 65aef94671

View file

@ -1480,6 +1480,15 @@ class GLDefsParser
str_globaltargets = "pbr";
globaltargets.Push(SHADER_PBR);
}
else if(sc.Compare("base"))
{
str_globaltargets = "base";
globaltargets.Push(SHADER_Default);
globaltargets.Push(SHADER_Warp1);
globaltargets.Push(SHADER_Warp2);
globaltargets.Push(SHADER_Specular);
globaltargets.Push(SHADER_PBR);
}
else if(sc.Compare("paletted"))
{
str_globaltargets = "paletted";
@ -1499,6 +1508,7 @@ class GLDefsParser
globaltargets.Push(SHADER_Specular);
globaltargets.Push(SHADER_PBR);
globaltargets.Push(SHADER_Paletted);
globaltargets.Push(SHADER_NoTexture);
}
else if(sc.Compare("fuzz"))
{