improve global target choices
This commit is contained in:
parent
ea09ae1461
commit
65aef94671
1 changed files with 10 additions and 0 deletions
|
|
@ -1480,6 +1480,15 @@ class GLDefsParser
|
|||
str_globaltargets = "pbr";
|
||||
globaltargets.Push(SHADER_PBR);
|
||||
}
|
||||
else if(sc.Compare("base"))
|
||||
{
|
||||
str_globaltargets = "base";
|
||||
globaltargets.Push(SHADER_Default);
|
||||
globaltargets.Push(SHADER_Warp1);
|
||||
globaltargets.Push(SHADER_Warp2);
|
||||
globaltargets.Push(SHADER_Specular);
|
||||
globaltargets.Push(SHADER_PBR);
|
||||
}
|
||||
else if(sc.Compare("paletted"))
|
||||
{
|
||||
str_globaltargets = "paletted";
|
||||
|
|
@ -1499,6 +1508,7 @@ class GLDefsParser
|
|||
globaltargets.Push(SHADER_Specular);
|
||||
globaltargets.Push(SHADER_PBR);
|
||||
globaltargets.Push(SHADER_Paletted);
|
||||
globaltargets.Push(SHADER_NoTexture);
|
||||
}
|
||||
else if(sc.Compare("fuzz"))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue