- fixed incomplete commit.
I have no idea where the rest of this stuff went...
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de375ce187
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65b01bd16d
7 changed files with 14 additions and 11 deletions
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@ -3134,7 +3134,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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for (auto & p : Level->bodyque)
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p = nullptr;
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CreateSections(Level->sections);
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CreateSections(Level);
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// [RH] Spawn slope creating things first.
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SpawnSlopeMakers(&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()], oldvertextable);
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@ -3184,7 +3184,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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}
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SWRenderer->SetColormap(); //The SW renderer needs to do some special setup for the level's default colormap.
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InitPortalGroups();
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InitPortalGroups(Level);
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P_InitHealthGroups();
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if (reloop) LoopSidedefs(false);
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