- moved the code in gl_data.cpp to better fitting places
* the MAPINFO options now get handled in g_mapinfo.cpp and g_level.cpp, just like the rest of them as members of level_info_t and FLevelLocals. * RecalcVertexHeights has been made a member of vertex_t and been moved to p_sectors.cpp. * the dumpgeometry CCMD has been moved to p_setup.cpp
This commit is contained in:
parent
0127a71974
commit
65e7b6dfaa
22 changed files with 249 additions and 390 deletions
|
|
@ -485,7 +485,7 @@ static bool gl_CheckFog(FColormap *cm, int lightlevel)
|
|||
{
|
||||
frontfog = true;
|
||||
}
|
||||
else if (level.fogdensity != 0 || (glset.lightmode & 4) || cm->FogDensity > 0)
|
||||
else if (level.fogdensity != 0 || (level.lightmode & 4) || cm->FogDensity > 0)
|
||||
{
|
||||
// case 3: level has fog density set
|
||||
frontfog = true;
|
||||
|
|
@ -849,7 +849,7 @@ void GLSceneDrawer::RenderMultipassStuff()
|
|||
{
|
||||
gl_RenderState.BlendFunc(GL_ONE, GL_ONE);
|
||||
glDepthFunc(GL_EQUAL);
|
||||
if (glset.lightmode == 8) gl_RenderState.SetSoftLightLevel(255);
|
||||
if (level.lightmode == 8) gl_RenderState.SetSoftLightLevel(255);
|
||||
gl_drawinfo->dldrawlists[GLLDL_WALLS_PLAIN].DrawWalls(GLPASS_LIGHTTEX);
|
||||
gl_drawinfo->dldrawlists[GLLDL_WALLS_MASKED].DrawWalls(GLPASS_LIGHTTEX);
|
||||
gl_drawinfo->dldrawlists[GLLDL_FLATS_PLAIN].DrawFlats(GLPASS_LIGHTTEX);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue