- moved the code in gl_data.cpp to better fitting places
* the MAPINFO options now get handled in g_mapinfo.cpp and g_level.cpp, just like the rest of them as members of level_info_t and FLevelLocals. * RecalcVertexHeights has been made a member of vertex_t and been moved to p_sectors.cpp. * the dumpgeometry CCMD has been moved to p_setup.cpp
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22 changed files with 249 additions and 390 deletions
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@ -661,7 +661,7 @@ void FDrawInfo::DrawUnhandledMissingTextures()
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if (seg->backsector->GetTexture(sector_t::ceiling) == skyflatnum) continue;
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if (seg->backsector->ValidatePortal(sector_t::ceiling) != NULL) continue;
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if (!glset.notexturefill) FloodUpperGap(seg);
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if (!level.notexturefill) FloodUpperGap(seg);
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}
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validcount++;
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@ -680,7 +680,7 @@ void FDrawInfo::DrawUnhandledMissingTextures()
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if (seg->backsector->GetTexture(sector_t::floor) == skyflatnum) continue;
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if (seg->backsector->ValidatePortal(sector_t::floor) != NULL) continue;
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if (!glset.notexturefill) FloodLowerGap(seg);
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if (!level.notexturefill) FloodLowerGap(seg);
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}
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MissingUpperTextures.Clear();
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MissingLowerTextures.Clear();
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