- moved the code in gl_data.cpp to better fitting places

* the MAPINFO options now get handled in g_mapinfo.cpp and g_level.cpp, just like the rest of them as members of level_info_t and FLevelLocals.
* RecalcVertexHeights has been made a member of vertex_t and been moved to p_sectors.cpp.
* the dumpgeometry CCMD has been moved to p_setup.cpp
This commit is contained in:
Christoph Oelckers 2018-04-01 18:45:27 +02:00
commit 65e7b6dfaa
22 changed files with 249 additions and 390 deletions

View file

@ -1381,7 +1381,7 @@ unsigned char * FTexture::CreateTexBuffer(int translation, int & w, int & h, int
{
inf.blend = (EBlend)(BLEND_DESATURATE1 + translation - STRange_Desaturate);
}
else if (translation >= STRange_Specialcolormap && translation < STRange_Specialcolormap + SpecialColormaps.Size())
else if (translation >= STRange_Specialcolormap && translation < STRange_Specialcolormap + (int)SpecialColormaps.Size())
{
inf.blend = (EBlend)(BLEND_SPECIALCOLORMAP1 + translation - STRange_Specialcolormap);
}