replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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11 changed files with 65 additions and 62 deletions
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@ -183,10 +183,7 @@ void FScriptLoader::ParseInfoCmd(char *line, FString &scriptsrc)
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sc.MustGetStringName("=");
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sc.MustGetString();
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strncpy(level.skypic1, sc.String, 8);
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strncpy(level.skypic2, sc.String, 8);
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level.skypic1[8]=level.skypic2[8]=0;
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sky2texture = sky1texture = TexMan.GetTexture (sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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sky2texture = sky1texture = level.skytexture1 = level.skytexture2 = TexMan.GetTexture (sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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R_InitSkyMap ();
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}
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else if (sc.Compare("interpic"))
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