replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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458e1b1be2
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11 changed files with 65 additions and 62 deletions
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@ -82,9 +82,9 @@ void DReadThisMenu::Drawer()
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fixed_t alpha;
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// Did the mapper choose a custom help page via MAPINFO?
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if ((level.info != NULL) && level.info->f1[0] != 0)
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if ((level.info != NULL) && level.info->F1Pic.Len() != 0)
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{
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tex = TexMan.FindTexture(level.info->f1);
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tex = TexMan.FindTexture(level.info->F1Pic);
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mScreen = 1;
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}
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@ -122,7 +122,7 @@ bool DReadThisMenu::MenuEvent(int mkey, bool fromcontroller)
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE);
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mScreen++;
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mInfoTic = gametic;
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if ((level.info != NULL && level.info->f1[0] != 0) || mScreen > int(gameinfo.infoPages.Size()))
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if ((level.info != NULL && level.info->F1Pic.Len() != 0) || mScreen > int(gameinfo.infoPages.Size()))
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{
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Close();
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}
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