replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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458e1b1be2
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11 changed files with 65 additions and 62 deletions
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@ -8348,13 +8348,11 @@ scriptwait:
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sky2name = FBehavior::StaticLookupString (STACK(1));
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if (sky1name[0] != 0)
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{
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strncpy (level.skypic1, sky1name, 8);
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sky1texture = TexMan.GetTexture (sky1name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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sky1texture = level.skytexture1 = TexMan.GetTexture (sky1name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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}
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if (sky2name[0] != 0)
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{
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strncpy (level.skypic2, sky2name, 8);
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sky2texture = TexMan.GetTexture (sky2name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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sky2texture = level.skytexture2 = TexMan.GetTexture (sky2name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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}
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R_InitSkyMap ();
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sp -= 2;
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