replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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11 changed files with 65 additions and 62 deletions
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@ -1004,7 +1004,7 @@ void FTextureManager::Init()
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{
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if (wadlevelinfos[i].flags & LEVEL_DOUBLESKY)
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{
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FTextureID picnum = CheckForTexture (wadlevelinfos[i].skypic1, FTexture::TEX_Wall, false);
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FTextureID picnum = CheckForTexture (wadlevelinfos[i].SkyPic1, FTexture::TEX_Wall, false);
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if (picnum.isValid())
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{
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Textures[picnum.GetIndex()].Texture->SetFrontSkyLayer ();
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