replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.

This commit is contained in:
Christoph Oelckers 2014-05-13 11:33:59 +02:00
commit 65e8563cf4
11 changed files with 65 additions and 62 deletions

View file

@ -1004,7 +1004,7 @@ void FTextureManager::Init()
{
if (wadlevelinfos[i].flags & LEVEL_DOUBLESKY)
{
FTextureID picnum = CheckForTexture (wadlevelinfos[i].skypic1, FTexture::TEX_Wall, false);
FTextureID picnum = CheckForTexture (wadlevelinfos[i].SkyPic1, FTexture::TEX_Wall, false);
if (picnum.isValid())
{
Textures[picnum.GetIndex()].Texture->SetFrontSkyLayer ();