replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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11 changed files with 65 additions and 62 deletions
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@ -1444,9 +1444,9 @@ void V_DrawBorder (int x1, int y1, int x2, int y2)
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{
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FTextureID picnum;
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if (level.info != NULL && level.info->bordertexture[0] != 0)
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if (level.info != NULL && level.info->BorderTexture.Len() != 0)
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{
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picnum = TexMan.CheckForTexture (level.info->bordertexture, FTexture::TEX_Flat);
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picnum = TexMan.CheckForTexture (level.info->BorderTexture, FTexture::TEX_Flat);
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}
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else
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{
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