replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.

This commit is contained in:
Christoph Oelckers 2014-05-13 11:33:59 +02:00
commit 65e8563cf4
11 changed files with 65 additions and 62 deletions

View file

@ -1444,9 +1444,9 @@ void V_DrawBorder (int x1, int y1, int x2, int y2)
{
FTextureID picnum;
if (level.info != NULL && level.info->bordertexture[0] != 0)
if (level.info != NULL && level.info->BorderTexture.Len() != 0)
{
picnum = TexMan.CheckForTexture (level.info->bordertexture, FTexture::TEX_Flat);
picnum = TexMan.CheckForTexture (level.info->BorderTexture, FTexture::TEX_Flat);
}
else
{