- Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP.
* This will still test whether the game needs to lerp and will force `SPF_INTERPOLATE` if needed.
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6 changed files with 57 additions and 37 deletions
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@ -1259,6 +1259,7 @@ void P_PlayerThink (player_t *player)
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// Don't interpolate the view for more than one tic
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player->cheats &= ~CF_INTERPVIEW;
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player->cheats &= ~CF_INTERPVIEWANGLES;
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player->cheats &= ~CF_SCALEDNOLERP;
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player->mo->FloatVar("prevBob") = player->bob;
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IFVIRTUALPTRNAME(player->mo, NAME_PlayerPawn, PlayerThink)
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