- removed the conversion helper code and fixed a few places where FMaterial was only used to access the hardware textures in the FTexture class.

This commit is contained in:
Christoph Oelckers 2020-04-16 00:21:13 +02:00
commit 662fa6e667
18 changed files with 68 additions and 56 deletions

View file

@ -9,6 +9,7 @@
class FxAddSub;
struct BuildInfo;
class FMultipatchTextureBuilder;
int PalCheck(int tex);
// Texture manager