- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
certain actors and added an option to APowerInvisibility to set this flag when active. - Added map specific automap backgrounds. - Fixed: Voodoo dolls did not play a sound when dying. - Added colorized error messages to DECORATE and made a few more error conditions that do not block further parsing not immediately abort. - Made all errors in CreateNewActor not immediately fatal so that the rest of the DECORATE lump can be parsed normally to look for more errors. - Fixed: Defining classes with the same name as their immediate base class was legal. It should not be allowed that a class has another one with the same name in its ancestry. - Fixed: Formatting of the intermission screen on Heretic, Hexen and Strife was broken. Changed it to use WI_Drawpercent which does it properly and also allows showing percentage in these games now. - Fixed: The MAPINFO parser ignored missing terminating braces of the last block in the file. SVN r1425 (trunk)
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23 changed files with 474 additions and 345 deletions
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@ -1284,7 +1284,7 @@ bool P_SeekerMissile (AActor *actor, angle_t thresh, angle_t turnMax)
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AActor *target;
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target = actor->tracer;
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if (target == NULL || actor->Speed == 0)
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if (target == NULL || actor->Speed == 0 || (target->flags5 & MF5_CANTSEEK))
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{
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return false;
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}
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