- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
certain actors and added an option to APowerInvisibility to set this flag when active. - Added map specific automap backgrounds. - Fixed: Voodoo dolls did not play a sound when dying. - Added colorized error messages to DECORATE and made a few more error conditions that do not block further parsing not immediately abort. - Made all errors in CreateNewActor not immediately fatal so that the rest of the DECORATE lump can be parsed normally to look for more errors. - Fixed: Defining classes with the same name as their immediate base class was legal. It should not be allowed that a class has another one with the same name in its ancestry. - Fixed: Formatting of the intermission screen on Heretic, Hexen and Strife was broken. Changed it to use WI_Drawpercent which does it properly and also allows showing percentage in these games now. - Fixed: The MAPINFO parser ignored missing terminating braces of the last block in the file. SVN r1425 (trunk)
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23 changed files with 474 additions and 345 deletions
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@ -206,6 +206,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF5, SUMMONEDMONSTER, AActor, flags5),
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DEFINE_FLAG(MF5, NOVERTICALMELEERANGE, AActor, flags5),
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DEFINE_FLAG(MF5, BRIGHT, AActor, flags5),
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DEFINE_FLAG(MF5, CANTSEEK, AActor, flags5),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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