- Improve the TFlags code and fix the new errors.
The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
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11 changed files with 34 additions and 28 deletions
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@ -3912,7 +3912,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
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//==========================================================================
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AActor *P_LinePickActor(AActor *t1, angle_t angle, fixed_t distance, int pitch,
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DWORD actorMask, DWORD wallMask)
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ActorFlags actorMask, DWORD wallMask)
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{
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fixed_t vx, vy, vz, shootz;
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