- Improve the TFlags code and fix the new errors.

The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
This commit is contained in:
Edoardo Prezioso 2015-10-13 00:30:06 +02:00
commit 6678c3550e
11 changed files with 34 additions and 28 deletions

View file

@ -3912,7 +3912,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
//==========================================================================
AActor *P_LinePickActor(AActor *t1, angle_t angle, fixed_t distance, int pitch,
DWORD actorMask, DWORD wallMask)
ActorFlags actorMask, DWORD wallMask)
{
fixed_t vx, vy, vz, shootz;