- Improve the TFlags code and fix the new errors.
The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
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72445667e3
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11 changed files with 34 additions and 28 deletions
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@ -6467,25 +6467,25 @@ void PrintMiscActorInfo(AActor *query)
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Printf("%s @ %p has the following flags:\n flags: %x", query->GetTag(), query, query->flags.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags));
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if (query->flags & ActorFlags::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags));
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Printf("\n flags2: %x", query->flags2.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags2 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags2));
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if (query->flags2 & ActorFlags2::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags2));
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Printf("\n flags3: %x", query->flags3.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags3 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags3));
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if (query->flags3 & ActorFlags3::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags3));
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Printf("\n flags4: %x", query->flags4.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags4 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags4));
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if (query->flags4 & ActorFlags4::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags4));
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Printf("\n flags5: %x", query->flags5.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags5 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags5));
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if (query->flags5 & ActorFlags5::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags5));
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Printf("\n flags6: %x", query->flags6.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags6 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
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if (query->flags6 & ActorFlags6::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags6));
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Printf("\n flags7: %x", query->flags7.GetValue());
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for (flagi = 0; flagi <= 31; flagi++)
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if (query->flags7 & 1<<flagi) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
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if (query->flags7 & ActorFlags7::FromInt(1<<flagi)) Printf(" %s", FLAG_NAME(1<<flagi, flags7));
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Printf("\nBounce flags: %x\nBounce factors: f:%f, w:%f",
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query->BounceFlags.GetValue(), FIXED2FLOAT(query->bouncefactor),
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FIXED2FLOAT(query->wallbouncefactor));
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