Declare structs to LLVM
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0938420871
commit
667f35bfce
4 changed files with 91 additions and 26 deletions
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@ -87,6 +87,10 @@ private:
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static llvm::Type *GetDrawWallArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetDrawSkyArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetWorkerThreadDataStruct(llvm::LLVMContext &context);
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static llvm::Type *GetTriVertexStruct(llvm::LLVMContext &context);
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static llvm::Type *GetTriMatrixStruct(llvm::LLVMContext &context);
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static llvm::Type *GetTriUniformsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetTriDrawTriangleArgs(llvm::LLVMContext &context);
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LLVMProgram mProgram;
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};
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@ -461,6 +465,67 @@ llvm::Type *LLVMDrawersImpl::GetWorkerThreadDataStruct(llvm::LLVMContext &contex
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return llvm::StructType::create(context, elements, "ThreadData", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetTriVertexStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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for (int i = 0; i < 6; i++)
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elements.push_back(llvm::Type::getFloatTy(context));
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return llvm::StructType::create(context, elements, "TriVertex", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetTriMatrixStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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for (int i = 0; i < 4 * 4; i++)
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elements.push_back(llvm::Type::getFloatTy(context));
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return llvm::StructType::create(context, elements, "TriMatrix", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetTriUniformsStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t light;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t subsectorDepth;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t light_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_alpha;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_red;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_green;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t fade_blue;
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elements.push_back(llvm::Type::getInt16Ty(context)); // uint16_t desaturate;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t flags;
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elements.push_back(GetTriMatrixStruct(context)); // TriMatrix objectToClip
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return llvm::StructType::create(context, elements, "TriUniforms", false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetTriDrawTriangleArgs(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *dest;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t pitch;
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elements.push_back(GetTriVertexStruct(context)->getPointerTo()); // TriVertex *v1;
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elements.push_back(GetTriVertexStruct(context)->getPointerTo()); // TriVertex *v2;
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elements.push_back(GetTriVertexStruct(context)->getPointerTo()); // TriVertex *v3;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipleft;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipright;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t cliptop;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t clipbottom;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // const uint8_t *texturePixels;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t textureWidth;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t textureHeight;
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elements.push_back(llvm::Type::getInt32Ty(context)); // uint32_t solidcolor;
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elements.push_back(GetTriUniformsStruct(context)->getPointerTo()); // const TriUniforms *uniforms;
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elements.push_back(llvm::Type::getInt8PtrTy(context)); // uint8_t *stencilValues;
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elements.push_back(llvm::Type::getInt32PtrTy(context)); // uint32_t *stencilMasks;
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elements.push_back(llvm::Type::getInt32Ty(context)); // int32_t stencilPitch;
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elements.push_back(llvm::Type::getInt8Ty(context)); // uint8_t stencilTestValue;
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elements.push_back(llvm::Type::getInt8Ty(context)); // uint8_t stencilWriteValue;
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elements.push_back(llvm::Type::getInt32PtrTy(context)); // uint32_t *subsectorGBuffer;
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return llvm::StructType::create(context, elements, "TriDrawTriangle", false)->getPointerTo();
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}
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/////////////////////////////////////////////////////////////////////////////
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namespace { static bool LogFatalErrors = false; }
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