- immediately abort loading a savegame if object deserialization fails.
If the loader is allowed to go on, these objects will be linked into game structures and may do unpredictable things before the loader has a chance to abort at the end.
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3 changed files with 4 additions and 0 deletions
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@ -675,6 +675,7 @@ void FSerializer::ReadObjects(bool hubtravel)
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{
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Printf(TEXTCOLOR_RED "Failed to restore all objects in savegame\n");
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mErrors++;
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mObjectErrors++;
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}
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}
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catch(...)
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