- floatified p_trace, p_slopes and p_udmf.cpp.
- major cleanup of unused code.
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35 changed files with 350 additions and 529 deletions
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@ -435,10 +435,6 @@ struct FPlayerStart
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angle(mthing->angle),
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type(pnum)
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{ }
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fixed_t _f_X() { return FLOAT2FIXED(pos.X); }
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fixed_t _f_Y() { return FLOAT2FIXED(pos.Y); }
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fixed_t _f_Z() { return FLOAT2FIXED(pos.Z); }
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};
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// Player spawn spots for deathmatch.
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extern TArray<FPlayerStart> deathmatchstarts;
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