- split off all music code from s_sound.cpp
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25 changed files with 1075 additions and 808 deletions
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@ -76,6 +76,7 @@
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#include "v_video.h"
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#include "fragglescript/t_script.h"
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#include "atterm.h"
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#include "s_music.h"
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extern AActor *SpawnMapThing (int index, FMapThing *mthing, int position);
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@ -407,6 +408,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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// Make sure all sounds are stopped before Z_FreeTags.
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S_Start();
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S_StartMusic();
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// [RH] clear out the mid-screen message
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C_MidPrint(nullptr, nullptr);
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