- separation of static and map-local event handlers into separate lists.

Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored.
This hasn't been tested yet, so it may not work as intended!
This commit is contained in:
Christoph Oelckers 2019-02-02 16:43:11 +01:00
commit 66eb4e5048
29 changed files with 240 additions and 242 deletions

View file

@ -178,7 +178,7 @@ void DLightningThinker::LightningFlash ()
Level->flags |= LEVEL_SWAPSKIES; // set alternate sky
S_Sound (CHAN_AUTO, "world/thunder", 1.0, ATTN_NONE);
// [ZZ] just in case
eventManager.WorldLightning();
Level->localEventManager->WorldLightning();
// start LIGHTNING scripts
Level->Behaviors.StartTypedScripts (SCRIPT_Lightning, NULL, false); // [RH] Run lightning scripts