- separation of static and map-local event handlers into separate lists.

Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored.
This hasn't been tested yet, so it may not work as intended!
This commit is contained in:
Christoph Oelckers 2019-02-02 16:43:11 +01:00
commit 66eb4e5048
29 changed files with 240 additions and 242 deletions

View file

@ -1147,7 +1147,7 @@ void DBaseStatusBar::DrawTopStuff (EHudState state)
DrawMessages (HUDMSGLayer_OverMap, (state == HUD_StatusBar) ? GetTopOfStatusbar() : SCREENHEIGHT);
}
DrawMessages (HUDMSGLayer_OverHUD, (state == HUD_StatusBar) ? GetTopOfStatusbar() : SCREENHEIGHT);
eventManager.RenderOverlay(state);
primaryLevel->localEventManager->RenderOverlay(state);
DrawConsistancy ();
DrawWaiting ();