- separation of static and map-local event handlers into separate lists.
Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored. This hasn't been tested yet, so it may not work as intended!
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29 changed files with 240 additions and 242 deletions
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@ -1147,7 +1147,7 @@ void DBaseStatusBar::DrawTopStuff (EHudState state)
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DrawMessages (HUDMSGLayer_OverMap, (state == HUD_StatusBar) ? GetTopOfStatusbar() : SCREENHEIGHT);
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}
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DrawMessages (HUDMSGLayer_OverHUD, (state == HUD_StatusBar) ? GetTopOfStatusbar() : SCREENHEIGHT);
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eventManager.RenderOverlay(state);
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primaryLevel->localEventManager->RenderOverlay(state);
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DrawConsistancy ();
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DrawWaiting ();
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