- separation of static and map-local event handlers into separate lists.

Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored.
This hasn't been tested yet, so it may not work as intended!
This commit is contained in:
Christoph Oelckers 2019-02-02 16:43:11 +01:00
commit 66eb4e5048
29 changed files with 240 additions and 242 deletions

View file

@ -3073,7 +3073,7 @@ void A_BossDeath(AActor *self)
FName mytype = self->GetClass()->TypeName;
// Ugh...
FName type = self->GetClass()->GetReplacee()->TypeName;
FName type = self->GetClass()->GetReplacee(self->Level)->TypeName;
// Do generic special death actions first
bool checked = false;