- separation of static and map-local event handlers into separate lists.
Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored. This hasn't been tested yet, so it may not work as intended!
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29 changed files with 240 additions and 242 deletions
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@ -3073,7 +3073,7 @@ void A_BossDeath(AActor *self)
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FName mytype = self->GetClass()->TypeName;
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// Ugh...
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FName type = self->GetClass()->GetReplacee()->TypeName;
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FName type = self->GetClass()->GetReplacee(self->Level)->TypeName;
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// Do generic special death actions first
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bool checked = false;
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