- separation of static and map-local event handlers into separate lists.

Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored.
This hasn't been tested yet, so it may not work as intended!
This commit is contained in:
Christoph Oelckers 2019-02-02 16:43:11 +01:00
commit 66eb4e5048
29 changed files with 240 additions and 242 deletions

View file

@ -654,8 +654,7 @@ bool player_t::Resurrect()
// player is now alive.
// fire E_PlayerRespawned and start the ACS SCRIPT_Respawn.
eventManager.PlayerRespawned(pnum);
//
mo->Level->localEventManager->PlayerRespawned(pnum);
mo->Level->Behaviors.StartTypedScripts(SCRIPT_Respawn, mo, true);
return true;
}