- separation of static and map-local event handlers into separate lists.
Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored. This hasn't been tested yet, so it may not work as intended!
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29 changed files with 240 additions and 242 deletions
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@ -654,8 +654,7 @@ bool player_t::Resurrect()
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// player is now alive.
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// fire E_PlayerRespawned and start the ACS SCRIPT_Respawn.
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eventManager.PlayerRespawned(pnum);
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//
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mo->Level->localEventManager->PlayerRespawned(pnum);
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mo->Level->Behaviors.StartTypedScripts(SCRIPT_Respawn, mo, true);
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return true;
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}
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