- first stage of converting actor angles to float complete

Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
This commit is contained in:
Christoph Oelckers 2016-03-16 12:41:26 +01:00
commit 671291227e
112 changed files with 1132 additions and 1232 deletions

View file

@ -1240,8 +1240,7 @@ void G_FinishTravel ()
{
if (!(changeflags & CHANGELEVEL_KEEPFACING))
{
pawn->angle = pawndup->angle;
pawn->pitch = pawndup->pitch;
pawn->Angles = pawndup->Angles;
}
pawn->SetXYZ(pawndup->X(), pawndup->Y(), pawndup->Z());
pawn->vel.x = pawndup->vel.x;