- first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
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112 changed files with 1132 additions and 1232 deletions
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@ -1240,8 +1240,7 @@ void G_FinishTravel ()
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{
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if (!(changeflags & CHANGELEVEL_KEEPFACING))
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{
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pawn->angle = pawndup->angle;
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pawn->pitch = pawndup->pitch;
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pawn->Angles = pawndup->Angles;
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}
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pawn->SetXYZ(pawndup->X(), pawndup->Y(), pawndup->Z());
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pawn->vel.x = pawndup->vel.x;
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