- first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
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c64eee5b15
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112 changed files with 1132 additions and 1232 deletions
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@ -160,7 +160,8 @@ class ARandomSpawner : public AActor
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if (newmobj != NULL)
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{
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// copy everything relevant
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newmobj->SpawnAngle = newmobj->angle = angle;
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newmobj->SpawnAngle = SpawnAngle;
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newmobj->Angles = Angles;
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newmobj->SpawnPoint[2] = SpawnPoint[2];
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newmobj->special = special;
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newmobj->args[0] = args[0];
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