- first stage of converting actor angles to float complete

Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
This commit is contained in:
Christoph Oelckers 2016-03-16 12:41:26 +01:00
commit 671291227e
112 changed files with 1132 additions and 1232 deletions

View file

@ -160,7 +160,8 @@ class ARandomSpawner : public AActor
if (newmobj != NULL)
{
// copy everything relevant
newmobj->SpawnAngle = newmobj->angle = angle;
newmobj->SpawnAngle = SpawnAngle;
newmobj->Angles = Angles;
newmobj->SpawnPoint[2] = SpawnPoint[2];
newmobj->special = special;
newmobj->args[0] = args[0];