- first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
This commit is contained in:
parent
c64eee5b15
commit
671291227e
112 changed files with 1132 additions and 1232 deletions
|
|
@ -469,8 +469,8 @@ void cht_DoCheat (player_t *player, int cheat)
|
|||
{
|
||||
// Don't allow this in deathmatch even with cheats enabled, because it's
|
||||
// a very very cheap kill.
|
||||
P_LineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE,
|
||||
P_AimLineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE), TELEFRAG_DAMAGE,
|
||||
P_LineAttack (player->mo, player->mo->_f_angle(), PLAYERMISSILERANGE,
|
||||
P_AimLineAttack (player->mo, player->mo->_f_angle(), PLAYERMISSILERANGE), TELEFRAG_DAMAGE,
|
||||
NAME_MDK, NAME_BulletPuff);
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue