- first stage of converting actor angles to float complete

Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
This commit is contained in:
Christoph Oelckers 2016-03-16 12:41:26 +01:00
commit 671291227e
112 changed files with 1132 additions and 1232 deletions

View file

@ -469,8 +469,8 @@ void cht_DoCheat (player_t *player, int cheat)
{
// Don't allow this in deathmatch even with cheats enabled, because it's
// a very very cheap kill.
P_LineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE,
P_AimLineAttack (player->mo, player->mo->angle, PLAYERMISSILERANGE), TELEFRAG_DAMAGE,
P_LineAttack (player->mo, player->mo->_f_angle(), PLAYERMISSILERANGE,
P_AimLineAttack (player->mo, player->mo->_f_angle(), PLAYERMISSILERANGE), TELEFRAG_DAMAGE,
NAME_MDK, NAME_BulletPuff);
}
break;