- first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
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112 changed files with 1132 additions and 1232 deletions
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@ -143,8 +143,8 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno, fixedvec3 *optpo
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fixedvec3 pos = optpos? *optpos : user->PosRelative(line);
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dlu.x = pos.x;
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dlu.y = pos.y;
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dlu.dx = finecosine[user->angle >> ANGLETOFINESHIFT];
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dlu.dy = finesine[user->angle >> ANGLETOFINESHIFT];
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dlu.dx = finecosine[user->_f_angle() >> ANGLETOFINESHIFT];
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dlu.dy = finesine[user->_f_angle() >> ANGLETOFINESHIFT];
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inter = P_InterceptVector(&dll, &dlu);
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