- first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
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112 changed files with 1132 additions and 1232 deletions
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@ -735,7 +735,9 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
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{
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P_TranslatePortalXY(pds->src, viewx, viewy);
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P_TranslatePortalZ(pds->src, viewz);
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P_TranslatePortalAngle(pds->src, viewangle);
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DAngle va = ANGLE2DBL(viewangle);
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P_TranslatePortalAngle(pds->src, va);
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viewangle = va.BAMs();
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}
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viewsin = finesine[viewangle>>ANGLETOFINESHIFT];
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