- first stage of converting actor angles to float complete

Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
This commit is contained in:
Christoph Oelckers 2016-03-16 12:41:26 +01:00
commit 671291227e
112 changed files with 1132 additions and 1232 deletions

View file

@ -735,7 +735,9 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
{
P_TranslatePortalXY(pds->src, viewx, viewy);
P_TranslatePortalZ(pds->src, viewz);
P_TranslatePortalAngle(pds->src, viewangle);
DAngle va = ANGLE2DBL(viewangle);
P_TranslatePortalAngle(pds->src, va);
viewangle = va.BAMs();
}
viewsin = finesine[viewangle>>ANGLETOFINESHIFT];