- first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
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c64eee5b15
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671291227e
112 changed files with 1132 additions and 1232 deletions
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@ -620,14 +620,14 @@ void InitThingdef()
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PSymbolTable &symt = RUNTIME_CLASS(AActor)->Symbols;
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PType *array5 = NewArray(TypeSInt32, 5);
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symt.AddSymbol(new PField(NAME_Alpha, TypeFixed, VARF_Native, myoffsetof(AActor,alpha)));
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symt.AddSymbol(new PField(NAME_Angle, TypeAngle, VARF_Native, myoffsetof(AActor,angle)));
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symt.AddSymbol(new PField(NAME_Angle, TypeFloat64,VARF_Native, myoffsetof(AActor,Angles.Yaw)));
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symt.AddSymbol(new PField(NAME_Args, array5, VARF_Native, myoffsetof(AActor,args)));
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symt.AddSymbol(new PField(NAME_CeilingZ, TypeFixed, VARF_Native, myoffsetof(AActor,ceilingz)));
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symt.AddSymbol(new PField(NAME_FloorZ, TypeFixed, VARF_Native, myoffsetof(AActor,floorz)));
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symt.AddSymbol(new PField(NAME_Health, TypeSInt32, VARF_Native, myoffsetof(AActor,health)));
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symt.AddSymbol(new PField(NAME_Mass, TypeSInt32, VARF_Native, myoffsetof(AActor,Mass)));
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symt.AddSymbol(new PField(NAME_Pitch, TypeAngle, VARF_Native, myoffsetof(AActor,pitch)));
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symt.AddSymbol(new PField(NAME_Roll, TypeAngle, VARF_Native, myoffsetof(AActor,roll)));
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symt.AddSymbol(new PField(NAME_Pitch, TypeFloat64,VARF_Native, myoffsetof(AActor,Angles.Pitch)));
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symt.AddSymbol(new PField(NAME_Roll, TypeFloat64,VARF_Native, myoffsetof(AActor,Angles.Roll)));
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symt.AddSymbol(new PField(NAME_Special, TypeSInt32, VARF_Native, myoffsetof(AActor,special)));
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symt.AddSymbol(new PField(NAME_TID, TypeSInt32, VARF_Native, myoffsetof(AActor,tid)));
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symt.AddSymbol(new PField(NAME_TIDtoHate, TypeSInt32, VARF_Native, myoffsetof(AActor,TIDtoHate)));
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