Moved ColormapNum to visstyle_t and changed colormap to BaseColormap
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4 changed files with 70 additions and 52 deletions
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@ -86,7 +86,6 @@ struct vissprite_t
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BYTE bSplitSprite:1; // [RH] Sprite was split by a drawseg
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BYTE bInMirror:1; // [RH] Sprite is "inside" a mirror
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BYTE FakeFlatStat; // [RH] which side of fake/floor ceiling sprite is on
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BYTE ColormapNum; // Which colormap is rendered (needed for shaded drawer)
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short renderflags;
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DWORD Translation; // [RH] for color translation
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visstyle_t Style;
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