- fixed: A_KeenDie should not drop items.
SVN r2300 (trunk)
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parent
bd40bba37c
commit
674c63d66c
7 changed files with 51 additions and 45 deletions
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@ -57,7 +57,7 @@ IMPLEMENT_CLASS (ASwitchingDecoration)
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_NoBlocking)
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void A_Unblock(AActor *self, bool drop)
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{
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// [RH] Andy Baker's stealth monsters
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if (self->flags & MF_STEALTH)
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@ -78,8 +78,8 @@ DEFINE_ACTION_FUNCTION(AActor, A_NoBlocking)
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self->Conversation = NULL;
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// If the self has attached metadata for items to drop, drop those.
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if (!self->IsKindOf (RUNTIME_CLASS (APlayerPawn))) // [GRB]
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// If the actor has attached metadata for items to drop, drop those.
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if (drop && !self->IsKindOf (RUNTIME_CLASS (APlayerPawn))) // [GRB]
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{
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FDropItem *di = self->GetDropItems();
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@ -98,9 +98,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_NoBlocking)
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}
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}
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DEFINE_ACTION_FUNCTION(AActor, A_NoBlocking)
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{
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A_Unblock(self, true);
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}
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DEFINE_ACTION_FUNCTION(AActor, A_Fall)
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{
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CALL_ACTION(A_NoBlocking, self);
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A_Unblock(self, true);
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}
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//==========================================================================
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@ -301,7 +306,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FreezeDeathChunks)
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{
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CALL_ACTION(A_BossDeath, self);
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}
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CALL_ACTION(A_NoBlocking, self);
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A_Unblock(self, true);
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self->SetState(self->FindState(NAME_Null));
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}
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