- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
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5 changed files with 425 additions and 230 deletions
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@ -490,7 +490,7 @@ FMaterial::FMaterial(FTexture * tx, bool expanded)
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mSpriteU[1] = mSpriteV[1] = 1.f;
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FTexture *basetex = (tx->bWarped && gl.legacyMode)? tx : tx->GetRedirect(false);
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// allow the redirect only if the textute is not expanded or the scale matches.
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// allow the redirect only if the texture is not expanded or the scale matches.
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if (!expanded || (tx->Scale.X == basetex->Scale.X && tx->Scale.Y == basetex->Scale.Y))
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{
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mBaseLayer = ValidateSysTexture(basetex, expanded);
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