- Remove model GL dependencies except for the matrix classes

This commit is contained in:
Magnus Norddahl 2017-11-25 13:00:44 +01:00
commit 679f42db78
8 changed files with 38 additions and 31 deletions

View file

@ -26,13 +26,15 @@
**
**/
#include "gl/system/gl_system.h" // for GL_TRIANGLES
#include "w_wad.h"
#include "cmdlib.h"
#include "sc_man.h"
#include "m_crc32.h"
#include "models/models.h"
#include "gl/textures/gl_material.h" // for CLAMP_NONE
#ifdef _MSC_VER
#pragma warning(disable:4244) // warning C4244: conversion from 'double' to 'float', possible loss of data
#endif
static float avertexnormals[NUMVERTEXNORMALS][3] = {
#include "tab_anorms.h"
@ -368,9 +370,9 @@ void FDMDModel::RenderFrame(FModelRenderer *renderer, FTexture * skin, int frame
}
renderer->SetInterpolation(inter);
renderer->SetMaterial(skin, CLAMP_NONE, translation);
renderer->SetMaterial(skin, false, translation);
mVBuf->SetupFrame(renderer, frames[frameno].vindex, frames[frameno2].vindex, lodInfo[0].numTriangles * 3);
renderer->DrawArrays(GL_TRIANGLES, 0, lodInfo[0].numTriangles * 3);
renderer->DrawArrays(0, lodInfo[0].numTriangles * 3);
renderer->SetInterpolation(0.f);
}