- Remove model GL dependencies except for the matrix classes
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parent
56477c8f89
commit
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8 changed files with 38 additions and 31 deletions
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@ -20,16 +20,18 @@
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//--------------------------------------------------------------------------
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//
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#include "gl/system/gl_system.h" // for GL_TRIANGLES
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#include "w_wad.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "m_crc32.h"
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#include "models/models.h"
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#include "gl/textures/gl_material.h" // for CLAMP_NONE
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#define MAX_QPATH 64
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#ifdef _MSC_VER
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#pragma warning(disable:4244) // warning C4244: conversion from 'double' to 'float', possible loss of data
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#endif
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//===========================================================================
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//
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// decode the lat/lng normal to a 3 float normal
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@ -362,9 +364,9 @@ void FMD3Model::RenderFrame(FModelRenderer *renderer, FTexture * skin, int frame
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if (!surfaceSkin) return;
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}
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renderer->SetMaterial(surfaceSkin, CLAMP_NONE, translation);
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renderer->SetMaterial(surfaceSkin, false, translation);
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mVBuf->SetupFrame(renderer, surf->vindex + frameno * surf->numVertices, surf->vindex + frameno2 * surf->numVertices, surf->numVertices);
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renderer->DrawElements(GL_TRIANGLES, surf->numTriangles * 3, GL_UNSIGNED_INT, surf->iindex * sizeof(unsigned int));
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renderer->DrawElements(surf->numTriangles * 3, surf->iindex * sizeof(unsigned int));
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}
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renderer->SetInterpolation(0.f);
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}
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