- Remove model GL dependencies except for the matrix classes

This commit is contained in:
Magnus Norddahl 2017-11-25 13:00:44 +01:00
commit 679f42db78
8 changed files with 38 additions and 31 deletions

View file

@ -31,6 +31,7 @@
#include "polyrenderer/poly_renderthread.h"
#include "r_data/r_vanillatrans.h"
#include "actorinlines.h"
#include "i_time.h"
void PolyRenderModel(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, uint32_t stencilValue, float x, float y, float z, FSpriteModelFrame *smf, AActor *actor)
{
@ -102,12 +103,12 @@ void PolyModelRenderer::SetInterpolation(double interpolation)
InterpolationFactor = (float)interpolation;
}
void PolyModelRenderer::SetMaterial(FTexture *skin, int clampmode, int translation)
void PolyModelRenderer::SetMaterial(FTexture *skin, bool clampNoFilter, int translation)
{
SkinTexture = skin;
}
void PolyModelRenderer::DrawArrays(int primitiveType, int start, int count)
void PolyModelRenderer::DrawArrays(int start, int count)
{
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
@ -141,7 +142,7 @@ void PolyModelRenderer::DrawArrays(int primitiveType, int start, int count)
args.DrawArray(Thread, VertexBuffer + start, count);
}
void PolyModelRenderer::DrawElements(int primitiveType, int numIndices, int elementType, size_t offset)
void PolyModelRenderer::DrawElements(int numIndices, size_t offset)
{
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
@ -177,7 +178,7 @@ void PolyModelRenderer::DrawElements(int primitiveType, int numIndices, int elem
double PolyModelRenderer::GetTimeFloat()
{
return 0.0f; // (float)gl_frameMS * (float)TICRATE / 1000.0f;
return (float)I_msTime() * (float)TICRATE / 1000.0f;
}
/////////////////////////////////////////////////////////////////////////////