- started cleanup of model code.

* refactored FBoundingBox so that the game dependent members are global functions now.
* changed some methods of the model renderer to take a render style parameter instead of a full actor.
This commit is contained in:
Christoph Oelckers 2020-04-27 00:03:23 +02:00
commit 67a50d084a
30 changed files with 179 additions and 168 deletions

View file

@ -37,6 +37,7 @@
#include "gl_buffers.h"
#include "gl_renderstate.h"
#include "v_video.h"
#include "flatvertices.h"
namespace OpenGLRenderer
{