- started cleanup of model code.
* refactored FBoundingBox so that the game dependent members are global functions now. * changed some methods of the model renderer to take a render style parameter instead of a full actor.
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@ -37,6 +37,7 @@
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#include "gl_buffers.h"
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#include "gl_renderstate.h"
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#include "v_video.h"
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#include "flatvertices.h"
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namespace OpenGLRenderer
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{
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