- started cleanup of model code.

* refactored FBoundingBox so that the game dependent members are global functions now.
* changed some methods of the model renderer to take a render style parameter instead of a full actor.
This commit is contained in:
Christoph Oelckers 2020-04-27 00:03:23 +02:00
commit 67a50d084a
30 changed files with 179 additions and 168 deletions

View file

@ -33,12 +33,13 @@
#include "engineerrors.h"
#include "cmdlib.h"
#include "md5.h"
#include "m_misc.h"
#include "gl_shader.h"
#include "hw_shaderpatcher.h"
#include "hwrenderer/data/shaderuniforms.h"
#include "shaderuniforms.h"
#include "hw_viewpointuniforms.h"
#include "hw_lightbuffer.h"
#include "i_specialpaths.h"
#include "printf.h"
#include "gl_interface.h"
#include "gl_debug.h"