- started cleanup of model code.
* refactored FBoundingBox so that the game dependent members are global functions now. * changed some methods of the model renderer to take a render style parameter instead of a full actor.
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30 changed files with 179 additions and 168 deletions
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@ -33,12 +33,13 @@
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#include "engineerrors.h"
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#include "cmdlib.h"
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#include "md5.h"
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#include "m_misc.h"
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#include "gl_shader.h"
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#include "hw_shaderpatcher.h"
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#include "hwrenderer/data/shaderuniforms.h"
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#include "shaderuniforms.h"
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#include "hw_viewpointuniforms.h"
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#include "hw_lightbuffer.h"
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#include "i_specialpaths.h"
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#include "printf.h"
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#include "gl_interface.h"
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#include "gl_debug.h"
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