- started cleanup of model code.
* refactored FBoundingBox so that the game dependent members are global functions now. * changed some methods of the model renderer to take a render style parameter instead of a full actor.
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30 changed files with 179 additions and 168 deletions
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@ -24,6 +24,7 @@
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#include "cmdlib.h"
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#include "r_data/models/models.h"
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#include "texturemanager.h"
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#include "modelrenderer.h"
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#define MAX_QPATH 64
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@ -239,7 +240,7 @@ void FMD3Model::LoadGeometry()
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void FMD3Model::BuildVertexBuffer(FModelRenderer *renderer)
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{
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if (!GetVertexBuffer(renderer))
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if (!GetVertexBuffer(renderer->GetType()))
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{
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LoadGeometry();
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@ -254,7 +255,7 @@ void FMD3Model::BuildVertexBuffer(FModelRenderer *renderer)
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}
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auto vbuf = renderer->CreateVertexBuffer(true, Frames.Size() == 1);
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SetVertexBuffer(renderer, vbuf);
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SetVertexBuffer(renderer->GetType(), vbuf);
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FModelVertex *vertptr = vbuf->LockVertexBuffer(vbufsize);
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unsigned int *indxptr = vbuf->LockIndexBuffer(ibufsize);
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