- started cleanup of model code.

* refactored FBoundingBox so that the game dependent members are global functions now.
* changed some methods of the model renderer to take a render style parameter instead of a full actor.
This commit is contained in:
Christoph Oelckers 2020-04-27 00:03:23 +02:00
commit 67a50d084a
30 changed files with 179 additions and 168 deletions

View file

@ -22,6 +22,7 @@
#include "filesystem.h"
#include "r_data/models/models_obj.h"
#include "texturemanager.h"
#include "modelrenderer.h"
/**
* Load an OBJ model
@ -355,7 +356,7 @@ int FOBJModel::ResolveIndex(int origIndex, FaceElement el)
*/
void FOBJModel::BuildVertexBuffer(FModelRenderer *renderer)
{
if (GetVertexBuffer(renderer))
if (GetVertexBuffer(renderer->GetType()))
{
return;
}
@ -375,7 +376,7 @@ void FOBJModel::BuildVertexBuffer(FModelRenderer *renderer)
}
auto vbuf = renderer->CreateVertexBuffer(false,true);
SetVertexBuffer(renderer, vbuf);
SetVertexBuffer(renderer->GetType(), vbuf);
FModelVertex *vertptr = vbuf->LockVertexBuffer(vbufsize);