- started cleanup of model code.
* refactored FBoundingBox so that the game dependent members are global functions now. * changed some methods of the model renderer to take a render style parameter instead of a full actor.
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30 changed files with 179 additions and 168 deletions
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@ -22,6 +22,7 @@
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#include "filesystem.h"
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#include "r_data/models/models_obj.h"
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#include "texturemanager.h"
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#include "modelrenderer.h"
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/**
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* Load an OBJ model
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@ -355,7 +356,7 @@ int FOBJModel::ResolveIndex(int origIndex, FaceElement el)
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*/
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void FOBJModel::BuildVertexBuffer(FModelRenderer *renderer)
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{
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if (GetVertexBuffer(renderer))
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if (GetVertexBuffer(renderer->GetType()))
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{
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return;
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}
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@ -375,7 +376,7 @@ void FOBJModel::BuildVertexBuffer(FModelRenderer *renderer)
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}
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auto vbuf = renderer->CreateVertexBuffer(false,true);
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SetVertexBuffer(renderer, vbuf);
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SetVertexBuffer(renderer->GetType(), vbuf);
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FModelVertex *vertptr = vbuf->LockVertexBuffer(vbufsize);
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