- started cleanup of model code.
* refactored FBoundingBox so that the game dependent members are global functions now. * changed some methods of the model renderer to take a render style parameter instead of a full actor.
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@ -39,6 +39,7 @@
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#include "hw_dynlightdata.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "flatvertices.h"
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#include "v_palette.h"
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#include "hw_lightbuffer.h"
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#include "hw_cvars.h"
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