- cleanup of the 2D interface.
Lots of this was still laid out for DirectDraw. This removes most of Begin2D so that it can be done more cleanlz. Note that this commit renders weapon sprites and screen blends incorrectly. Those will be fixed in an upcoming commit.
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parent
1345c8e7b4
commit
67cb6e63b5
10 changed files with 42 additions and 89 deletions
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@ -753,13 +753,15 @@ void D_Display ()
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screen->FrameTime = I_msTimeFS();
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TexMan.UpdateAnimations(screen->FrameTime);
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R_UpdateSky(screen->FrameTime);
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screen->BeginFrame();
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screen->ClearClipRect();
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switch (gamestate)
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{
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case GS_FULLCONSOLE:
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screen->SetBlendingRect(0,0,0,0);
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screen->Begin2D(false);
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C_DrawConsole ();
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M_Drawer ();
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screen->End2D();
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screen->Update ();
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return;
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@ -775,6 +777,7 @@ void D_Display ()
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//E_RenderFrame();
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//
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screen->RenderView(&players[consoleplayer]);
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screen->Begin2D(false);
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// returns with 2S mode set.
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if (automapactive)
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{
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@ -820,21 +823,18 @@ void D_Display ()
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break;
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case GS_INTERMISSION:
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screen->SetBlendingRect(0,0,0,0);
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screen->Begin2D(false);
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WI_Drawer ();
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CT_Drawer ();
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break;
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case GS_FINALE:
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screen->SetBlendingRect(0,0,0,0);
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screen->Begin2D(false);
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F_Drawer ();
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CT_Drawer ();
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break;
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case GS_DEMOSCREEN:
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screen->SetBlendingRect(0,0,0,0);
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screen->Begin2D(false);
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D_PageDrawer ();
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CT_Drawer ();
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