made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic.

This commit is contained in:
Christoph Oelckers 2014-05-08 09:15:56 +02:00
commit 67ebbe3ed4
5 changed files with 21 additions and 18 deletions

View file

@ -8251,7 +8251,7 @@ scriptwait:
{
if (activator != NULL)
{
activator->SetAngle(STACK(1) << 16);
activator->SetAngle(STACK(1) << 16, false);
}
}
else
@ -8261,7 +8261,7 @@ scriptwait:
while ( (actor = iterator.Next ()) )
{
actor->SetAngle(STACK(1) << 16);
actor->SetAngle(STACK(1) << 16, false);
}
}
sp -= 2;
@ -8272,7 +8272,7 @@ scriptwait:
{
if (activator != NULL)
{
activator->SetPitch(STACK(1) << 16);
activator->SetPitch(STACK(1) << 16, false);
}
}
else
@ -8282,7 +8282,7 @@ scriptwait:
while ( (actor = iterator.Next ()) )
{
actor->SetPitch(STACK(1) << 16);
actor->SetPitch(STACK(1) << 16, false);
}
}
sp -= 2;