- Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by
R_ProjectSprite() to modify the appropriate data right before it is needed for rendering. SVN r4004 (trunk)
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5 changed files with 58 additions and 74 deletions
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@ -775,7 +775,6 @@ void D_Display ()
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}
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screen->SetBlendingRect(viewwindowx, viewwindowy,
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viewwindowx + viewwidth, viewwindowy + viewheight);
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P_CheckPlayerSprites();
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P_PredictPlayer(&players[consoleplayer]);
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Renderer->RenderView(&players[consoleplayer]);
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P_UnPredictPlayer();
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