- Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by

R_ProjectSprite() to modify the appropriate data right before it is needed for rendering.

SVN r4004 (trunk)
This commit is contained in:
Randy Heit 2013-01-02 02:10:26 +00:00
commit 67eda6b1ad
5 changed files with 58 additions and 74 deletions

View file

@ -427,7 +427,7 @@ extern player_t players[MAXPLAYERS];
FArchive &operator<< (FArchive &arc, player_t *&p);
void P_CheckPlayerSprites();
void P_CheckPlayerSprite(AActor *mo, unsigned &spritenum, fixed_t &scalex, fixed_t &scaley);
inline void AActor::SetFriendPlayer(player_t *player)
{