- Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by
R_ProjectSprite() to modify the appropriate data right before it is needed for rendering. SVN r4004 (trunk)
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5 changed files with 58 additions and 74 deletions
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@ -427,7 +427,7 @@ extern player_t players[MAXPLAYERS];
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FArchive &operator<< (FArchive &arc, player_t *&p);
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void P_CheckPlayerSprites();
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void P_CheckPlayerSprite(AActor *mo, unsigned &spritenum, fixed_t &scalex, fixed_t &scaley);
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inline void AActor::SetFriendPlayer(player_t *player)
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{
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