- Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by

R_ProjectSprite() to modify the appropriate data right before it is needed for rendering.

SVN r4004 (trunk)
This commit is contained in:
Randy Heit 2013-01-02 02:10:26 +00:00
commit 67eda6b1ad
5 changed files with 58 additions and 74 deletions

View file

@ -2049,7 +2049,6 @@ static void PutSavePic (FILE *file, int width, int height)
}
else
{
P_CheckPlayerSprites();
Renderer->WriteSavePic(&players[consoleplayer], file, width, height);
}
}