- Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by
R_ProjectSprite() to modify the appropriate data right before it is needed for rendering. SVN r4004 (trunk)
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5 changed files with 58 additions and 74 deletions
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@ -2049,7 +2049,6 @@ static void PutSavePic (FILE *file, int width, int height)
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}
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else
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{
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P_CheckPlayerSprites();
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Renderer->WriteSavePic(&players[consoleplayer], file, width, height);
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}
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}
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