- Applied Blzut3's SBARINFO update #8:
* Fixed: Drawbar had a few memory leaks. - Added another temporary cvar called pc to play with the multipiler used by D3DFB::SetPaletteTexture(). SVN r704 (trunk)
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4 changed files with 19 additions and 7 deletions
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@ -1505,9 +1505,6 @@ void FBaseStatusBar::DrawConsistancy () const
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players[1-consoleplayer].inconsistant,
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players[1-consoleplayer].inconsistant/ticdup);
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}
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#ifdef _DEBUG
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AddCommandString ("showrngs");
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#endif
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}
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screen->DrawText (CR_GREEN,
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(screen->GetWidth() - SmallFont->StringWidth (conbuff)*CleanXfac) / 2,
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